Motion and Gesture

Players control the game with their body and hands, without touching the screen. A motion sensor camera on top of the screen reads each move, like a swipe, a jump or a thumbs up, and turns it into a game control. Made for screens at events, booths, malls and more.

Motion and Gesture

Every Move Players Can Use

The camera reads body moves, hand signs and a hand cursor. Choose the moves that suit your game.

Body Moves

Jump gesture
JumpJump on the spot
Squat gesture
SquatDrop into a quick squat
Raise Hand gesture
Raise HandLift a hand above the head
Wave gesture
WaveWave a hand out and back
Swipe Left gesture
Swipe LeftSweep a hand across to the left
Swipe Right gesture
Swipe RightSweep a hand across to the right
Push gesture
PushPush a palm towards the screen
Punch gesture
PunchPunch a fist towards the screen

Hand Signs

Fist gesture
Fist
One gesture
One
Two (Victory) gesture
Two (Victory)
Three gesture
Three
Four gesture
Four
Five (Open Palm) gesture
Five (Open Palm)
Six gesture
Six
Eight gesture
Eight
OK gesture
OK
Thumbs Up gesture
Thumbs Up
Thumbs Down gesture
Thumbs Down
Rock and Roll gesture
Rock and Roll

Hand Cursor

Hover and Hold gesture
Hover and Hold

Players move a hand in front of the screen like a cursor. Holding it over a button for about a second taps it.

Hover and Make a Fist gesture
Hover and Make a Fist

Players move the cursor the same way, then make a fist over a button to tap it at once. A fist can also drag.

Examples of Motion Games

These are a few examples of games played with gesture moves instead.

Ski Steering Game

Swipe left or right to steer the skier, grab the flags and dodge the rocks.

Hurdle Jump Race

Jump on the spot so the runner leaps the hurdles and collects the coins.

Mascot Greeting

Each move gets a reaction from Sunny, from a wave hello to a fist bump.

Push to Spin the Wheel

Push a palm towards the screen to spin the prize wheel and see the result.

Hand Sign Quiz

Hold up one, two or three fingers to pick the answer to each question.

Slice Game

Raise a hand to start, then swipe to slice cakes and avoid the bombs.

Memory Shopping Grab

Remember the shopping list, then make a fist over each item to grab it fast.

Interactive Questionnaire

Hover and hold a hand on each answer to pick it, then see the final result.

Claw Machine (Motion)

Move an open hand to aim the claw, then close it into a fist to drop it.

See the Claw Machine (Motion) page →

A Typical Setup

A screen with the motion sensor camera on top, a computer running the game behind it, and a clear space in front for one player at a time.

A motion game setup at a ski gear pop-up: the screen on a stand with the motion sensor camera on top and the player in frontThe motion sensor camera1234
1
Motion sensor camera

Sits on top of the screen or at its side to read each move.

2
Screen

A portrait or landscape screen on a stand, wall or booth build.

3
Play area

A clear, well lit space about 1.5 to 3 metres from the screen.

4
Power point

A power point near the screen, for the screen and computer.

Frequently Asked Questions

No. A motion sensor camera on top of the screen reads the player's body and hand moves and turns each one into a game control, so nobody touches the screen.

No. Motion sensor games run on-site, on a screen with the camera attached. They are not played online or on a visitor's own phone.

One player at a time. The camera follows the person standing in the play area, and the next player steps in when they leave.

About 1.5 to 3 metres away. From about 1.5 metres the camera can see the whole body, and closer than about 0.7 metres it loses the player.

A well-lit play area works best. The camera reads hands from its colour picture, so in a dim venue hand signs are missed more often.

Build and Launch Your Motion and Gesture Experience

Pick a game, choose the moves, brand every screen and launch it on-site with qiksense.

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