Music Player

A branded jukebox for kiosks and booths, driven by three controls: back, play and forward. Users browse playlists and tracks while the idle screen runs your marquee, and every control answers to both a screen tap and a physical button. Design the whole player around your campaign artwork.

How the Music Player works

01

Idle invites

The idle screen runs your scrolling marquee, with background music if configured, until someone presses Play.

02

Browse playlists

Back and Forward move through the playlists, with each name sliding in as it changes. Play starts the one on screen.

03

Play the tracks

The current track name is shown while it plays. Back and Forward change tracks, and Play stops and returns to idle.

04

Runs itself

Playback follows the mode you set, loop, play once or shuffle, and the player returns to the idle screen after inactivity.

A closer look

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What you can customise

Playlists and tracksLoad the playlists and tracks, and set loop, play once or shuffle.
Button artworkThe three controls render nothing at runtime; place your own button artwork under them.
Idle screenWrite the marquee text and set the idle background music.
Screen UICustomise the backgrounds, artwork, colours and typography across the idle, browsing and playing states.
Physical controlsAssign key codes so kiosk hardware buttons drive Back, Play and Forward.
User journeyConnect the player to the wider campaign, or let it run standalone.

What the Music Player can do for your campaign

01

Give the booth a soundtrack

A self-running branded jukebox keeps the space alive between visitors and gives users a reason to walk up.

02

Make it physical

Each control answers to a key code as well as a tap, so real buttons on a kiosk can drive the whole player.

03

Stay on-brand

The player draws no interface of its own; every visible element is your artwork, positioned around the three controls.

04

Fit any format

Run it as a standalone kiosk, a listening bar or the audio layer of a bigger campaign journey.

Where brands use it

Events

A listening station that holds users at the booth.

Exhibitions

A self-running audio moment that draws visitors between talks.

Retail stores

Let shoppers browse a branded soundtrack in store.

Product launches

Pair the campaign playlist with the product moment.

Bars and F&B

A jukebox moment that fits the venue’s pace.

Roadshows and pop-ups

The same player at every stop, rebranded per market in minutes.

Ways to set it up

Kiosk experience

The player runs on a touchscreen or a screen with physical buttons.

DisplayA touchscreen or digital display with an operating system and web browser
ControlsOn-screen taps, or physical buttons wired to the assigned key codes
ConnectionWi-Fi or network connection
How it startsPlay on the idle screen starts browsing
ResultMusic plays through the venue or kiosk speakers

Online experience

The player also runs in a browser on a user device.

DeviceMobile phone, tablet or laptop
RequirementsA web browser and internet connection
How users access itUsers open a campaign link or scan a QR code
How it worksUsers browse playlists and play tracks with the three controls
ResultMusic plays on the device

Frequently asked questions

Three controls: Back, Play and Forward. Each responds to a screen tap and to a keyboard key code, so kiosk hardware buttons can drive it too.

Idle runs your scrolling marquee, browsing shows the playlist name sliding in, and playing shows the current track name.

Yes. Set loop, play once or shuffle, and the player returns to the idle screen after inactivity.

Fully. The controls draw nothing at runtime, so the whole player is your own artwork with the tappable controls positioned over it.

Any screen with a web browser and speakers. Physical buttons are optional and connect through assigned key codes.

Build a jukebox in your brand

Load the playlists, design the player artwork and wire the three controls to screen or hardware with qiksense.

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