amc asia Turned the Airwallex Logo Into an F1 Skill Circuit with qiksense

Published: 15 October 2026

Case Study

amc asia Turned the Airwallex Logo Into an F1 Skill Circuit with qiksense


Experiential marketing agency amc asia created the Airwallex Skill Circuit for its client Airwallex, an official partner of the McLaren Formula 1 Team, during the race weekend of the Formula 1 Singapore Airlines Singapore Grand Prix 2026 from 9 to 11 October 2026.

The idea was a short challenge in three parts, speed, focus and precision. Each game was played on the Airwallex logo itself, and every result counted towards one final score.

The agency needed an experience for Airwallex that could:

  • Bring the Airwallex brand into the game itself, from its logo to its colours
  • Relate every game to Formula 1 for the race weekend
  • Give every player one final score to chase on an overall ranking
The Airwallex Skill Circuit cover screen and the name entry screen with its on-screen keyboard, built on qiksense

To achieve this, amc asia used the qiksense platform as the software behind a customised journey of three skill games, played on a 55-inch portrait touchscreen. Every screen was built from the client's own screen designs, in the Airwallex look.

The experience followed a simple journey:

  • Players tapped START THE CIRCUIT and typed their name on an on-screen keyboard
  • In Game 1, Fastest Line, they traced the Airwallex logo from start to finish as fast as possible
  • In Game 2, Stay Within, they guided a dot along a narrow path without touching the edges
  • In Game 3, Perfect Alignment, they tapped the moment two Airwallex logos lined up
  • After each game, a score page showed their result, their rank and the top five
  • A final score out of 300 and an Overall Ranking closed the circuit

Retrieve Module: Player Name

Before the first game, players typed a name of up to 10 characters on an on-screen keyboard styled to match the design. That one name followed them through the journey and appeared on all four leaderboards, so nobody had to enter it again between games.

The Fastest Line game on qiksense, from the How to Play screen to a player tracing the Airwallex logo through its checkpoints and the Complete screen

Engage Module: Fastest Line Reaction Game

The first game, Fastest Line, was a Trace the Logo game. Players held the white dot and traced the Airwallex logo to the finish line without lifting their finger.

Fastest Line was set up as a race against the clock:

  • A 15-second clock, counting down from the moment the finger touched the start
  • Ten checkpoints along the logo, shown as rings, so nobody could cut a corner
  • One second added to the time for every slip outside the outline
  • A Time's up screen with TRY AGAIN for anyone who ran out of time
The Stay Within game on qiksense, from the How to Play screen to a player guiding the dot along the Airwallex logo path and the Cleared screen

Engage Module: Stay Within Precision Game

The second game, Stay Within, was a test of precision rather than speed. Players guided a dot along a narrow path through the same logo shape. The Stay Within format is strict, because touching the edge ends the round, so a steady hand mattered more than a fast one. Players had 30 seconds, and a Time's up screen let them try again.

The Perfect Alignment game on qiksense, from the How to Play screen to two Airwallex logos gliding towards each other and the accuracy result

Engage Module: Perfect Alignment Accuracy Game

The third game tested accuracy. In Perfect Alignment, two copies of the Airwallex logo glided towards each other and crossed over and over. Players tapped the screen once, at the moment they thought the two lined up, and saw their accuracy as a percentage to two decimals.

Airwallex Skill Circuit score pages on qiksense, a game score with its rank and leaderboard, and the final score out of 300 with the Overall Ranking

Reward Module: Final Score and Overall Ranking

Each game ended on its own score page with the player's time or accuracy, their rank and the top five for that game. After the third game, the three results were turned into points using the scoring table amc asia set for Airwallex, up to 100 points per game, with more points for a faster time or a closer alignment.

The final page showed the player's final score out of 300, their final rank and the Overall Ranking. A PLAY AGAIN button took them back to the start for another go at a higher score.

Using qiksense, amc asia gave Airwallex a branded skill challenge for the race weekend, with three short games and one score that brought them together. The circuit shows how brand activations can build interactive engagement around a brand mark.

The Brand at the Centre of Every Game

Players spent the whole circuit looking at the Airwallex logo. They traced it, steered through it and lined it up, so the brand was the game itself rather than a logo at the edge of the screen.

Three Quick Games, One Score to Beat

Each game took only seconds, and the score pages kept players moving from one to the next. The final score out of 300 gave every player a single number to compare, and the Overall Ranking showed who had the best all-round run.

A Reason to Play Again

Leaderboards on every game and on the final score gave players a target. Anyone who wanted a higher place could press PLAY AGAIN and start the circuit over.

From Trace the Logo, Stay Within and Perfect Alignment to journeys that link several games into one final score, qiksense helps organisations turn a brand mark into a game people want to master. Build, launch and manage interactive campaigns through one flexible platform. Contact us or explore the qiksense Library to find the right experience for your next interactive campaign.

Other Articles

A guest steering the racing wheel at the Speed Collector by Popper Asia for Peroni at Far East Square, with the game run on qiksense

Popper Asia Created the Speed Collector Racing Game for Peroni with qiksense

13 October 2026
Continue Reading
A player watching the start lights at the Lights Out Challenge by Popper Asia for Audi and adidas at Funan, with the game run on qiksense

Popper Asia Created a Lights Out Challenge with a Pedal for Audi and adidas with qiksense

7 October 2026
Continue Reading
A boy tapping items on the screen at The Great Shopping Rush station by Paper Carpenter at Visa Family Day, run on qiksense

Paper Carpenter Created a Tap to Pay Game for Visa Family Day with qiksense

29 September 2026
Continue Reading
Singtel Protect and Etiqa counter inside a Singtel Shop, with the kiosk running the qiksense reward game

Singtel Protect and Etiqa Launched an In-Store Reward Game with qiksense

13 September 2026
Continue Reading
Guests at the Sunset Vibe music booth by Popper Asia on Pekin Street, with its display and buttons powered by qiksense

Popper Asia Powered Its Sunset Vibe Music Booth with qiksense

25 August 2026
Continue Reading
Shoppers participating in the FairPrice Coconut White Coffee Scream Challenge created by Popper Asia and powered by qiksense at FairPrice Xtra.

Popper Asia Created a Coconut White Coffee Scream Challenge for FairPrice with qiksense

14 July 2026
Continue Reading
Visitor experiencing Singtel's panda AR head effect powered by qiksense at Singapore Retail Festival.

Singtel Used a Panda AR Head Effect to Attract Passers By with qiksense

9 July 2026
Continue Reading
F1 fan recording a race commentary video at the beIN SPORTS commentary booth created by Popper Asia and powered by qiksense.

Popper Asia Built an F1 Commentary Booth for beIN SPORTS with qiksense

2 July 2026
Continue Reading
Graduates viewing their AI caricature on the Temasek Polytechnic AI photobooth screen built on qiksense

Temasek Polytechnic Created an AI Caricature Photobooth for Graduation Day with qiksense

23 June 2026
Continue Reading
Real Nation, the company behind qiksense, receives pre-seed funding from Temasek Launchpad, the Temasek Polytechnic incubation programme for TP alumni startups, to scale its AI-powered interactive campaign builder platform

qiksense Receives Pre-Seed Funding from Temasek Launchpad

5 May 2026
Continue Reading
Top interactive campaign builder platforms for brands and agencies to create quizzes, mini games, AR experiences, lead capture journeys and reward campaigns

The 5 Best Interactive Campaign Builder Platforms for Brands and Agencies

16 April 2026
Continue Reading
Real Nation, the company behind qiksense, receives the Startup SG Founder Grant from Enterprise Singapore as recognition for its AI-powered interactive campaign builder platform

qiksense Awarded the Startup SG Founder Grant by Enterprise Singapore

7 April 2026
Continue Reading
SPH play and win gamification marketing campaign powered by qiksense

SPH's Newspaper Launched Play and Win Gamification Campaign with qiksense

26 March 2026
Continue Reading
Singtel retail store spin the wheel interactive campaign powered by qiksense.

Singtel Scaled Existing Campaign from Events to Retail with qiksense

10 March 2026
Continue Reading
Interactive learning activity for Ngee Ann Polytechnic open house powered by qiksense.

Ngee Ann Polytechnic Built Interactive Open House Activity with qiksense

26 February 2026
Continue Reading
Student scanning AR marker to explore Loyang View Secondary School heritage gallery powered by qiksense.

Singapore School Customised AR Heritage Gallery with qiksense

24 February 2026
Continue Reading
Singtel Spin the Wheel interactive campaign built using qiksense for event booths.

Singtel Launched Spin the Wheel Campaign with qiksense

19 February 2026
Continue Reading
Brand activation pop up interactive engagement built with qiksense using attract visuals, gamified experiences, task based challenges, participant profiling, and digital rewards with clear analytics.

How Brand Activations and Pop Ups Build Interactive Engagement with qiksense

12 February 2026
Continue Reading
Exhibition engagement experience built with qiksense featuring attract visuals, lead capture, gamified interactions, booth photo participation, and clear analytics with exportable data for sales and marketing teams.

How Exhibitions Provide Interactive Engagement with qiksense

10 February 2026
Continue Reading
In store interactive campaign built with qiksense featuring attractive visuals, customer data capture, a marketing mini game, and rewards, with performance tracked on a real time analytics dashboard.

How Retail Stores Run In Store Interactive Campaigns with qiksense

3 February 2026
Continue Reading
Interactive mall campaign built with qiksense to drive shopper participation, capture shopper data, and increase membership signups with clear analytics.

How Shopping Malls Launch Interactive Campaigns with qiksense

27 January 2026
Continue Reading
Conceptual illustration representing qiksense as an interactive campaign platform for building and measuring interactive experiences without code.

What is qiksense? An Interactive Campaign Builder Platform

20 January 2026
Continue Reading
Conceptual illustration representing why Real Nation created qiksense to launch interactive campaigns faster and measurable with data.

Real Nation Creates qiksense, An Interactive Campaign Platform

13 January 2026
Continue Reading
Illustration representing the challenges brands face when launching interactive campaigns, including slow execution and limited data visibility.

Key Challenges Brands Face When Launching Interactive Campaigns

6 January 2026
Continue Reading
Illustration representing the future of brand engagement through interactive experiences, immersive technology, and digital innovation in 2026.

Brands Want to Use Interactive Campaigns, So Why Is Marketing Still Static?

23 December 2025
Continue Reading
Illustration representing the future of brand engagement through interactive experiences, immersive technology, and digital innovation in 2026.

The Future of Engagement: How Interactive Experiences Will Evolve in 2026

18 December 2025
Continue Reading
Illustration showing the future of experiential marketing in 2026 with interactive digital experiences and brand engagement.

Experiential Marketing in 2026: What Brands Must Do to Stay Relevant

16 December 2025
Continue Reading
Illustration showing how AI is used in interactive experiences and digital campaigns, including personalisation, AI photo booths, generative content, and intelligent engagement.

How AI Is Used in Interactive Experiences and Digital Campaigns

11 December 2025
Continue Reading
Illustration showcasing different types of interactivity tools such as gesture control, motion tracking, sensors, and AR used in modern digital campaigns.

The Types of Essential Interactivity Tools for Digital Campaign

9 December 2025
Continue Reading
Collage of global interactive campaigns inspiring marketers in 2025.

Top 10 Interactive Campaigns Inspiring Brands and Marketers in 2025

4 December 2025
Continue Reading
Comparison image showing interactive marketing outperforming traditional ads in 2025.

Why Interactive Campaigns Outperform Traditional Marketing in 2025

2 December 2025
Continue Reading
Illustration explaining what an interactive campaign is with digital engagement elements.

What is an Interactive Campaign? How Brands Turn Engagement into Experience

27 November 2025
Continue Reading
Visual representation of Real Nation as a technology company creating interactive digital experiences.

Who Is Real Nation? The People Behind the Future of Intelligent Interactions

25 November 2025
Continue Reading